9/20/2023 0 Comments Zenith the last city walkthrough![]() Like the shard, the refugee ship can build something once it's on your homeworld. The Refugee Outpost, and the Third Local Signal Advice: like with the shard it's a good idea to have a save from before the end of the survey operation, and to give the refugee ship a move order to your homeworld as soon as it is found (the ship can actually fight, unlike the shard, but that is not its purpose here).This survey and recovery mission functions almost exactly like the first except that this time the "chase" strikegroups will be over twice as strong and the uncovered object is a "Refugee Ship" instead of a shard. When the receiver finishes scanning it will find another remote signal (again, the game tries for 2 hops out). The Second Remote Signal, Chase, and Recovery Advice: there's no rush to build the receiver, the AI isn't doing any kind of ongoing FS-related assault.The Receiver's purpose is to scan the signal that just popped up on your homeworld. Once you've recovered the shard, you can use it to build a Subspace Receiver on your homeworld (don't send it to another planet, or the AI spawns start again). The Subspace Receiver, and the Second Local Signal Engine damage (spider turrets, riot starships), staggered tractor turrets putting "no entry" forcefield caps on wormholes, EMP warheads (won't disable the mkV stuff, but will generally separate it from the rest), Grav Turrets, staggered-tractor-turrets-and-grav-turrets-under-forcefields, etc. Be creative, you have lots of tools you may not be used to using (at least in the early game). Advice: you may have to try again several times (i.e.That's nothing compared to what comes later. Those AI strike forces can include mkV ships and tons of other unpleasantries. You do want to have a fairly strong fleet and defenses, though. The Shard itself is very tough to destroy (3 million health, Neutron hulltype). This first "chase" shouldn't be terribly difficult. Ships already spawned will stay on target, so you'll have to deal with them. These spawns happen about every minute, and stop once the shard is on your homeworld (or destroyed, but you don't want that). Why do you want to get it back to your homeworld? Because as soon as you find the shard the AI starts spawning special strike-forces to destroy it and/or you. Advice: as soon as you find the shard, save your game (having a backup from before is good too), give it a move order to get back to your homeworld, and prepare to cover it (and your homeworld) with everything you've got.You want to get it back to your homeworld. The shard (once found) is basically a normal unit under your control. If you send a survey ship to the indicated planet, it will scan the signal there and find a strange artifact called a Shard. Not requiring hopping through a mkIV+ AI planet (even if that means not being 2 hops into AI territory).Taking a couple planets first wouldn't be a bad idea. Advice: the survey ship itself isn't cheap, it's not intended that you start on it immediately.If you build a Survey Ship (it's right next to the normal science ships on the build menu) it will scan for the signal and locate another signal, on another planet. When you start the game, you will be notified of a subspace signal on your homeworld. Also, plan on having to take more territory than a usual game requires. Map-wise, you'll have a much easier time if you can get a closed-in territory of decent size that can be guarded by 3 or fewer chokepoints. We suggest, however, going with something closer to a game with 2 Diff 7 Vanilla-type AIs with no large-challenge-increase factors like hybrids or whatnot. We've heard of brave souls starting their first FS game on difficulty 7.6+ with Advanced Hybrids on and stuff like that. It's not cheating, it's reconnaissance ) If you'd like to tone down that "unknown" challenge factor, though, feel free to read this walkthrough and/or the article on the more technical details of how the FS stuff works. The AI knows that it needs to stop you _before_ you can build up your true strength, and that struggle will feel pretty intense. It's more of a "showdown" style confrontation with the AI. "Playing" a FS game can feel a _lot_ harder in the early/mid game because so much of the challenge is shifted from the late-game into those earlier phases. ![]() Therefore, our intention is that it be much harder the first time you try it )Īlso, note that we said "winning". If you don't know what's coming, an FS game can be much harder. ![]() Our intention is that winning a "Fallen Spire" game should be roughly as challenging as winning a normal game, assuming you know what is going on. 9 The Third Remote Signal, Chase, and Recovery.8 The Refugee Outpost, and the Third Local Signal.7 The Second Remote Signal, Chase, and Recovery.6 The Subspace Receiver, and the Second Local Signal.
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